This files are used to make CGMT compatible with each script.
I will support each of the scriptwriters, because I know that
everyone likes another style.
So I decided to implement this files to make it possible to the user and specially to
the scriptwriters to make their scripts CGMT compatible, another reason and a good one is
that you as user can modify in this way the menus and put your own script made custom
items and npcs inside there :)
Script Makers
I know that this will enhance your work, making
an extra file beside the scp file.
But it think its worth it!
You can short time because you dont need to make itemmenus for UOX!
And if you like them, then make the cig file for all the user which like your script
but want to have the comfort of CGMT.
User
This files will help you to use the script that
you want and you are able to make your own menu structure for CGMT and add your favorite
items in special orders.
Details
The Basic CGMT will come with an CiG file for the basic
UOX script / The Script Team.
If you want to use an other script you have to
put their CiG file and overwrite the present CiG File.
The CIG files will be made by the corresponding
Script Writer / Team.
I will only implement the CiG files for The Script Team, the reason is that I am
working very closed with them and I like their work and its a very damned work to fill
this file with items.
There are two files which are actually used by CGMT:
Filename | Description |
c-items.cig | contains the items for the itemcreation menu |
c-npcs.cig | contains the npc for the npc creation |
FILE C-items.cig
The most important is the first char can writen in up or lower case.
Char Definition
______________________________________________________________
/ comment
T= Title of the Script (use it for your copyright or for the name of your script,
this title will be
C= This is the titel of the Class of the menu
S= This is the titel of the subclass of the item
I= This is the name of the item
END end of file!! (very important guys do not forget to put this at the end of you
file!!!
You can add after the E several comments but no items or npcs!!!
xxxx : Hexvalue of the item (use inside uo for getting the correct number, dont forget to use the right inside uo
version), this is necessary for displaying the thumb graphic of theyyyy: dezimal number of the item inside the script (this is the number which you gave your item) This one must be filled in! :)
Important
Remember you are not allowed to use commas , in the name of the item, I use the
commas to separate the different fields!!
one of the too id fields (xxxx,yyyy) must have a value
if not cgmt will not display this item in the menu!
If CGMT encounters an error inside the script it will generate a file called
c-script.cig inside this file you will find the entries which could not be used by CGMT (
I hope this will help you a little bit guys finding bugs).
- Start Example c-items.cig -
CGMT File <-This must be the first line in the CIG FILE, will be use for versioncheck!!!
I was to lazy to fill the xxxx and yyyy with sensefull entries, its
only an example.
The item creation menu inside CGMT will look like this
Class Subclass Item
Armor - > Plate
- > Plate Helm
- > Plate Gorget
-
>Bone - > Bone Chestmail
- > Bone Arms
Magic - > Regeants
- > Bloodmoos
- > Sulfure Ash
- > Regeants
Pagan (Evil) - > Pig Iron
FILE c-npcs.cig
Char Definition
______________________________________________________________
/ comment
T= Title of the Script (use it for your copyright or for the name of your script,
this title will be
C= This is the titel of the Class of the npc menu
n= This is the name of the npc
END end of file!! (very important guys do not forget to put this at the end of you
file!!!
You can add after the E several comments but no npcs!!!
yyyy: dezimal number of the item inside the script (this is the
number which you gave your item) This one must be filled in! :)
if you don't know the id fille this with zeros (i.e. 0000) so cgmt will try to use
the hex id to create the numbe.
Important
Remember you are not allowed to use commas , in the name of the item, I use the
commas to separate the different fields!!
If CGMT encounters an error inside the script it will generate a file called
c-script.cig inside this file you will find the entries which could not be used by CGMT (
I hope this will help you a little bit guys finding bugs).
- Start Example c-npcs.cig -
CGMT File <-This must be the first line in the CIG FILE, will be use for versioncheck!!!
I was to lazy to fill the xxxx and yyyy with sensefull entries, its
only an example.
The NPC creation menu inside CGMT will look like this:
Class N P C
Undead
Skeleton Knight
Skeleton
Mage
Orc
Orc
Captain
Orc
Lord
More Questions or genius ideas?
Chaos@biogate.com or Chaos@prodes.comUOX3 Homepage | uox.stratics.com |
CGMT Site | www.prodes.org/chaos |
The Script Team | www.prodes.org/the-script-team |
UOX3.com | www.uox3.com |
Dragonbyte | www.geocities.com/~dragonbytes/uox |
Ridcully's Homepage | www.aball.de/~truhe |
(c) 1998 by Chaos@biogate.com